Wednesday, January 26, 2011

REVIEW: Jammin' Crash Landing - ToeJam & Earl (1991)

Golly-Gee-Whiz, does this game ever bring back memories. I remember playing this game with my dad. I would always be ToeJam and he, of course, would be stuck Earl. I have played to the end of this game a few times, but only recently because I was too young to conquer the wildly mismatched game of ToeJam & Earl. And let me tell you, it was a great feeling to finally beat the game that plagued so many nights of my young life. So let's get ready to build that space ship you have always wanted to ever since you were a child.

 This game was release for the Sega Genesis in 1991. The premise of the game is that you are aliens that crash landed on earth and you need to collect the pieces of your space ship so you can return to your home planet, Funkotron.

The controls are fairly simple but that doesn't mean this game is a cakewalk. You collect presents as you look for space ship pieces and the elevator (which takes you to the next level). These presents range anything from some super fast high-tops to lightning that fries you instantly. And don't forget about the randomizer. If you open this not-so-great present it rests all of the presents - meaning if you knew what was in a certain present, you don't know because everything is all mixed up. START OVER! That's why when you get to a certain point of the game I recommend only letting the carrot dude identify them before actually opening them.  You need these presents to stay away from the humans, or as they call them "Earthlings." They do come in handy, so please don't open with out knowing what they are - or you will probably open a box of rocket skates and fly off the edge and end up falling down a few levels, and trust me, that is no fun.

The graphics are your typical 16-bit style. Simple and nice. The music is repetitive, but usually you are too busy trying to run from the bogey-man, you don't even notice. 

Watch for the conversations (if playing two-player) when ToeJam & Earl are in the elevator. This is probably one of the most comical parts in the game. 

Annoyances in the game: the stupid Bogey-man! He appears out of no where and he doesn't leave on his own. He follows you everywhere and ends up killing you half of the time or pushing you into the water so the sharks can eat you. A few of the "earthlings" are a big annoyance, and not really very fair. So make sure you have some icarus wings or super fast high-tops, because that is the only way to get away from these guys fast. The earthling that cracks me up every time is the mad scientist - when he laughs - I laugh.

Another thing I don't really care for in the game are the levels with the sand. You can't escape the earthlings very fast and you sink.

Overall this game is a good buy, if you don't mind having to start over a few time until you get the hang of it and some pretty tedious exploring of levels. They have it on the Wii Shop Channel - so try it out. I suggest the downloadable version only because you can pause it and walk away - while with the original Sega version, you have to play all the way through.

I give this game 3 out of 5 bits.

1 comment:

  1. 3 out of 5 because you always die, fool. weak sauce