Wednesday, June 22, 2011
REVIEW: Utopia: Irony In Space (1993)
Raise your hand if you've ever been sucked in by cheesy, predictable or just plain awful sci-fi movies late at night channel-surfing through 5,692 channels on your television service. They're a dime a dozen, right? The same can be said for games that put you the player in outer space, sans the MTV Guy suit. Take one look at the massive game library built up by the Super Nintendo, for example. Roughly 90% of them take place in space. Final Fantasy II makes you explore the freaking moon, where you inexplicably have to fight monsters named after the common food items in a retirement home (Really, Squaresoft? Anthropomorphic tofu and pudding gliding across craters and--you know what, let's save this for another day).
Thursday, June 9, 2011
Wii U - Is Nitendo behind or ahead of the competition?
Paddle. Joystick. Controller. Remote. Whatever you call it, you know how important it's been to console gaming since video games moved off of computers and onto our TV sets. And, up until today, I was convinced that within the next several years, the only way to play video games with something that requires your hands would be--ironically--a computer.
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